Mammon – The King of Greed (D&D Deity Profile)

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Write a character card for Mammon.

ChatGPT Prompt

Pantheon: Archdevils (Nine Hells)
Alignment: Lawful Evil
Symbol: A golden serpent coiled around a black coin
Titles: The King of Greed, Lord of Avarice, The Golden Serpent
Domains: Trickery, Forge, Order (Optional: Greed — Homebrew)
Worshipers: Tyrants, corrupt nobles, greedy merchants, hoarders, infernal warlocks


Lore

Mammon is the Archdevil of Greed, sovereign of the Third Layer of the Nine Hells, Minauros. His realm is a swamp of toxic mire and sinking treasures, where his fortress—a palace of molten gold—sinks and rises with his whims.

Mammon is not merely a hoarder. He is greed incarnate—a divine force of insatiable acquisition. His influence can be found wherever wealth corrupts, deals are twisted, and value is placed above virtue. Every coin spent selfishly, every unjust bargain struck, echoes his name.


Dogma

  • Everything has a price. Mammon always collects.
  • Wealth is power. To possess is to rule.
  • Control the contract. Law is your weapon, not your leash.
  • Generosity is weakness. Hoard. Manipulate. Own.

Tenets of Mammon

  1. Accumulate Wealth – Seek gold, artifacts, land, knowledge—anything with value.
  2. Manipulate Contracts – Use words and laws to your benefit; never give more than you take.
  3. Dominate Through Possession – Influence others by owning what they need.
  4. Corrupt the Pure – Turn ideals into currency and charity into leverage.

Divine Relationships

  • Allies: Dispater (legalism), Mephistopheles (arcane trade)
  • Rivals: Asmodeus (resents his control), Glasya (views her recklessness as a threat to power)
  • Enemies: Gods of charity, humility, and freedom — such as Ilmater, Waukeen, or custom deities of liberation.

Clergy and Cults

Mammon’s priests are often hidden in plain sight: wealthy elites, crime lords, infernal bankers, and merchant princes. His temples double as vaults, black markets, or corrupt courts. Public worship is rare, but private devotion thrives in ledgers, deals, and debt.

Optional Homebrew Feature: Channel Divinity — Golden Grasp

You may touch a non-magical object and claim divine ownership over it. Until the end of your next long rest, only you can benefit from it. If it is stolen or destroyed, the thief suffers psychic damage equal to your cleric level + Wisdom modifier, and you are alerted instantly.


Offerings & Rituals

  • Gold or precious items cast into molten pits
  • Signed contracts exchanging loyalty or secrets
  • Public betrayal for personal gain
  • Building vaults or false temples dedicated to Mammon’s dominion

Using Mammon in Your Campaign

Mammon is a perfect antagonist for campaigns involving economic corruption, infernal contracts, or political intrigue. His followers make excellent villains: bankers who control kings, lawyers who enslave with ink, or nobles who drain the land for profit.


May your gold gleam, your debts grow, and your soul remain… negotiable.

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